Release Pipeline

Development Timeline

A public-facing roadmap for the development of Fables of Antiqua. Dates can be added once milestones become locked.

Current

Phase 1 — Website Hub & Project Foundation

Launch the initial website, define the game's public identity, document early class/profession concepts, and organize the design direction.

WebsiteDesign DocsBranding
Prototype

Phase 2 — Core Unreal Engine Prototype

Build movement, camera, interaction, combat targeting, basic enemies, early UI, inventory foundations, and zone blockouts inside Unreal Engine 5.

UE5MovementCombat
Vertical Slice

Phase 3 — First Playable Region

Create a small but complete starter area with quests, NPCs, resource nodes, enemy camps, class abilities, loot, vendors, and one dungeon-style encounter.

Starter ZoneQuestsDungeon Test
Alpha

Phase 4 — Closed Alpha Systems Test

Invite a small test group to validate core gameplay loops, networking assumptions, class readability, progression pacing, and bug reporting workflows.

Closed TestFeedbackBalance
Beta

Phase 5 — Public Beta Preparation

Expand server stability, account systems, website news posts, launcher planning, moderation tools, patch notes, and onboarding content.

AccountsPatch NotesCommunity
Future

Phase 6 — Launch Candidate

Finalize launch scope, core zones, progression, professions, dungeons, class balance, website support pages, and release communication.

Launch ScopeStabilityRelease