Phase 1 — Website Hub & Project Foundation
Launch the initial website, define the game's public identity, document early class/profession concepts, and organize the design direction.
A public-facing roadmap for the development of Fables of Antiqua. Dates can be added once milestones become locked.
Launch the initial website, define the game's public identity, document early class/profession concepts, and organize the design direction.
Build movement, camera, interaction, combat targeting, basic enemies, early UI, inventory foundations, and zone blockouts inside Unreal Engine 5.
Create a small but complete starter area with quests, NPCs, resource nodes, enemy camps, class abilities, loot, vendors, and one dungeon-style encounter.
Invite a small test group to validate core gameplay loops, networking assumptions, class readability, progression pacing, and bug reporting workflows.
Expand server stability, account systems, website news posts, launcher planning, moderation tools, patch notes, and onboarding content.
Finalize launch scope, core zones, progression, professions, dungeons, class balance, website support pages, and release communication.