Game Guide
Skills
Skills define what characters can do in combat, exploration, crafting, social spaces, and dangerous areas of the world.
Combat Skills
Active abilities used during combat encounters. These should be readable, responsive, and strongly connected to class fantasy.
- Weapon strikes and spell casts.
- Interrupts, slows, stuns, and roots.
- Cooldown-based defensive tools.
- Group support and emergency saves.
Utility Skills
Non-damage abilities that help players solve problems, travel, gather information, or interact with the world.
- Tracking hidden enemies or resources.
- Unlocking doors, chests, and shortcuts.
- Temporary movement or survival boosts.
- Class-specific exploration interactions.
Passive Skills
Long-term improvements that make characters feel more specialized as they invest in a class or playstyle.
- Weapon mastery bonuses.
- Resource efficiency improvements.
- Profession synergy modifiers.
- Defensive or healing amplifiers.
Exploration Skills
Abilities that encourage players to revisit zones and discover routes, secrets, materials, and lore.
- Climbing or traversal unlocks.
- Ancient language interpretation.
- Environmental resistance.
- Secret detection and relic recovery.
Skill Page Expansion Ideas
Later, this page could become a searchable skill database with level requirements, class restrictions, cooldowns, costs, icons, tooltips, and patch history.