Mining
Extract ore, stone, gems, and rare minerals from caves, mountains, ruins, and dangerous frontier zones.
Professions are planned as a major part of the world loop: gathering materials, refining resources, crafting equipment, supporting groups, and participating in the economy.
Extract ore, stone, gems, and rare minerals from caves, mountains, ruins, and dangerous frontier zones.
Collect plants, fungi, roots, and magical herbs used by alchemists, healers, cooks, and enchanters.
Forge weapons, armor, tools, reinforcement kits, and metal components for other crafting professions.
Create potions, oils, elixirs, resistance mixtures, explosives, and strange experimental brews.
Turn hides, scales, and monster parts into armor, packs, straps, drums, and reinforcement materials.
Prepare food that improves regeneration, grants temporary bonuses, and supports adventuring parties.
The profession system can support trade routes, regional materials, rare recipes, dungeon reagents, player orders, and long-term crafting goals.
Over time, this page can include recipe lists, gathering maps, profession trainers, and crafting station requirements.