Game Guide

Professions

Professions are planned as a major part of the world loop: gathering materials, refining resources, crafting equipment, supporting groups, and participating in the economy.

Mining

Extract ore, stone, gems, and rare minerals from caves, mountains, ruins, and dangerous frontier zones.

GatheringOreGems

Herbalism

Collect plants, fungi, roots, and magical herbs used by alchemists, healers, cooks, and enchanters.

GatheringPlantsPotions

Blacksmithing

Forge weapons, armor, tools, reinforcement kits, and metal components for other crafting professions.

CraftingWeaponsArmor

Alchemy

Create potions, oils, elixirs, resistance mixtures, explosives, and strange experimental brews.

CraftingElixirsUtility

Leatherworking

Turn hides, scales, and monster parts into armor, packs, straps, drums, and reinforcement materials.

CraftingLeatherScales

Cooking

Prepare food that improves regeneration, grants temporary bonuses, and supports adventuring parties.

CraftingFoodBuffs

Economy Direction

The profession system can support trade routes, regional materials, rare recipes, dungeon reagents, player orders, and long-term crafting goals.

Over time, this page can include recipe lists, gathering maps, profession trainers, and crafting station requirements.