Guardian
Role: Tank / frontline protector.
Heavy armor specialist designed to control enemy attention, block incoming damage, and anchor dungeon groups.
Class design in Fables of Antiqua is built around strong fantasy identity, party roles, readable combat, and meaningful strengths and weaknesses.
Role: Tank / frontline protector.
Heavy armor specialist designed to control enemy attention, block incoming damage, and anchor dungeon groups.
Role: Support healer / holy fighter.
A disciplined combatant who blends healing, defensive blessings, and radiant strikes.
Role: Ranged damage / wilderness utility.
A mobile marksman with traps, tracking tools, beast knowledge, and strong open-world survival flavor.
Role: Magical damage / control.
A scholar of unstable power who uses elemental spells, wards, and battlefield control.
Role: Melee damage / stealth utility.
A fast melee class focused on ambushes, poisons, lockpicking, interrupts, and precision attacks.
Role: Hybrid healer / nature caster.
A nature-bound class designed around restoration magic, roots, animal forms, and environmental utility.
These are placeholder class concepts you can rename or expand later. The page is structured so each class can eventually gain icons, ability tables, talent trees, screenshots, and Unreal Engine gameplay clips.