Game Guide

Classes

Class design in Fables of Antiqua is built around strong fantasy identity, party roles, readable combat, and meaningful strengths and weaknesses.

Guardian

Role: Tank / frontline protector.

Heavy armor specialist designed to control enemy attention, block incoming damage, and anchor dungeon groups.

ShieldTauntsMitigation

Templar

Role: Support healer / holy fighter.

A disciplined combatant who blends healing, defensive blessings, and radiant strikes.

HealingBlessingsPlate

Ranger

Role: Ranged damage / wilderness utility.

A mobile marksman with traps, tracking tools, beast knowledge, and strong open-world survival flavor.

BowsTrapsTracking

Arcanist

Role: Magical damage / control.

A scholar of unstable power who uses elemental spells, wards, and battlefield control.

FireFrostArcane

Rogue

Role: Melee damage / stealth utility.

A fast melee class focused on ambushes, poisons, lockpicking, interrupts, and precision attacks.

StealthPoisonsDaggers

Druid

Role: Hybrid healer / nature caster.

A nature-bound class designed around restoration magic, roots, animal forms, and environmental utility.

NatureShapeshiftRestoration

Design Notes

These are placeholder class concepts you can rename or expand later. The page is structured so each class can eventually gain icons, ability tables, talent trees, screenshots, and Unreal Engine gameplay clips.