Origins
Origin choices can eventually define starting region, early reputation, cosmetic flavor, and introductory story threads.
Characters in Antiqua are intended to grow through class mastery, professions, gear progression, faction standing, exploration achievements, and discoveries made across the world.
Origin choices can eventually define starting region, early reputation, cosmetic flavor, and introductory story threads.
Character growth should reward both combat and non-combat investment, giving players a reason to return to towns, trainers, and crafting stations.
Players should be able to express identity through build choices, class fantasy, equipment, professions, titles, and social reputation.
This page can later become a database-style character guide with races, origins, attributes, reputation tracks, screenshots, and sample builds.
For now, it acts as a clean content page that you can keep expanding as your Unreal Engine 5 systems take shape.